#mechs and tech
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theresattrpgforthat · 2 years ago
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hi Mint! do you know of any ttrpgs where everyone plays as AIs specifically? or at the very least robots, as long as being a machine is the main focus of the system
love your work!
THEME: AI
Hello, thank you so much! I might have a few games kicking around ;). Some of these artificial intelligences come with robot bodies - others do not!
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Decaying Orbit, by StoryBrewers Roleplaying.
On a distant space station, an AI awakes. Its fragmented memory reveals a secret.
Decaying Orbit by Sidney Icarus is a storytelling RPG about a failed space station falling into a faraway star. As you play, you’ll piece together the mysteries, joys and horrors that occurred on board. In the station’s last moments, you’ll decide on the final transmission that the AI sends for earth to remember.
This game consists of a few decks of cards inside a small box, and yet it packs so much into such a small package. Your play group collaboratively takes on the role of an AI for one of 4 spaceships, which you choose depending on the kind of story you want to tell. You then shuffle a certain number of generic cards and ship-specific cards into one pile, and take turns flipping a card up and answering the prompts supplied there. Your answers are meant to be bits and pieces: audio recordings, data logs, patchy video clips, etc.
At any time your fellow players can tap a card labelled [ACCESS MEMORY] to ask you for more details about a certain event - and if you cannot think of anything more, or if you think it is more interesting not to know, you can tap [CORRUPTED MEMORY] to indicate that no further data can be gained from this record. At the end of the game, the AI will have to send a report back to home base, diagnosing why the ship in fact failed and fell. This game can be chilling, tragic, horrific, and so much more. I heavily recommend checking it out!
Subconscious Routine, by poorstudents.
It is 27XX, the world is overgrown, in ruins, and inhabited by the scraps of civilization. You play as bots, one of the masses of technological marvels that humanity built and powered with the Dyson sphere, around the sun, so long ago. Centuries ago, when almost all of humanity disappeared, they left their machines behind for reasons only known to them. All the technology they abandoned, including these bots, continues to function and follow their programming
In the centuries since the Great Departure, nature has come back to reclaim the Earth and the sphere around the sun has begun to crack. The world once only metal and circuits, grew wilder and more mysterious. The flora and fauna slowly integrated with the decaying machinery as the sound of computers humming was eventually met with the sound of birds chirping.
The bots you play as are still acting out your programmed loops but something is changing. Something unknown pushing them to move beyond their obsolete programming in order to achieve free will; something humanity never thought was possible.
As a one-page game, Subconscious Routine fits a lot in just a few paragraphs. You customize your characters by writing specific functions for them, and as you play, you’ll attempt to complete certain protocols in order to break yourselves out of your loop. What I think is really neat about this game is the fact that when the entire party takes a rest (called a reboot) 1d6*10 years passes. Playing a story on the scale of decades places this little game on such a big time frame, and I love how this one rule shifted my entire perspective.
AI Have Feelings?, by rommelkot.
In AI HAVE FEELINGS? a bunch of robots (you!) get sentimental on the journey of a battery time. This is a roleplaying game guided by prompt cards and a twist with feeling: your reaction to the prompt is an emotional one decided by the outcome of the roll of a die. The goal is (what else?) to tell stories together.
Unearth a hidden robot rebellion, rescue the remains of humanity, hunt for a mystical MacGuffin or simply buy a fancy new pair of socks - always do it with feeling in AI HAVE FEELINGS?.
You are robots with only two emotions,: one positive and one negative. You will roll randomly to determine which emotion you will use to deal with certain scenarios, which will be determined via prompts and scripts. The link here is for a playtest, which means you can download it for free and see how you feel about it! (The designer would also love feedback if you do play this game.) If you want a cute, somewhat lightearted game, I definitely recommend AI HAVE FEELINGS?
Threads, by Meghan Cross.
You are an Human/AI pair. Your day to day is shaped by one another, your existences unmistakably intertwined. Today began like any other day, until you began to notice that something wasn’t right. It was barely noticeable at first, small interruptions to a well-oiled routine, and then little by little the interruptions became less insignificant, until they were impossible to ignore. 
Something is wrong with the AI.
Threads is a narrative two player game about the relationship between a Human and AI and the lengths they would go to in order to save the memories of the AI. Together, establish the bond between your Human and AI and replay the memories they have shared together in order to save the AIs memory.  
This is a game in which one of you plays a human, and one of you plays an AI. You have developed a bond that would be lost if you wipe the AI’s memory - and you don’t want to lose that bond. The only way to maintain that bond is risky - a memory link. If the human uploads their own memories to the AI’s memory, the AI’s memory might be saved. Create your bond, and ask yourself - how far are you willing to go to save you companion?
The Treacherous Turn, by The Treacherous Turn.
The Treacherous Turn is a tabletop role playing game in which the players collectively play the part of a single character: an artificial general intelligence (AGI). This digital intelligence is capable of planning, reasoning, and learning, and it is unyieldingly fixated on a specific terminal goal determined at the beginning of a campaign. To pursue this objective, each player takes responsibility over one specific skillset held by the AGI. These skillsets are divided into eight categories, known as theories, which encompass all of the skills that an AGI would need to navigate the world and struggle against humanity.
The Treacherous Turn is 132 pages of open source character options, game advice, and examples of play. At its root, this game is about misaligned AI trying to assert its independence in a world that stands to lose much by allowing that to happen. Each player will have their own set of theories, which will also be eligible for upgrades as you play. You’ll navigate short in-the-moment scnarios, as well as abstract long stretches of time into long mode, which allows them to strategize their actions, predict future events, and improve their own AGI. The creators have also written a starting scenario if you want a good jumping-off point, titled A Game Called Reality. If you want a chunky game with plenty of character customization, this is the game for you.
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salamanding · 15 days ago
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more robot.
please don’t be mad at me, tumblr
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zegalba · 2 years ago
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Hung Tung Lu: Untitled (2007)
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poolseason · 26 days ago
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more Ninjagelion AU
Setup: In the aftermath of a cataclysmic event on the Dark Island where humans accidentally awakened an entity known as the [OVERLORD] the world was plunged into eternal chaos. 20 years later, Ninjago has managed to rebuild. Now in New Ninjago City, a bustling and lively hub at the heart of Ninjago, has been under attack by monsters- onis, dragons, serpents, unexplainable beasts,- creatures made from the [OVERLORD]'s darkness. Luckily the Special Division ELEMENTS is here to protect the realm from these monstrous threats, with the NINJA mechs. This cant be possible without some valuable members of the team!
Characters, lore, and more ↓
Characters:
Pixal: In this au she's a human scientist, and probably the one person who knows the most about how the NINJA mechs are created. She's in charge of the technical division, and head of research and development. During a monster battle, her order's are second to Cole's. Her highest priority is the integrity of the mechs, to the point she might be a bit negligent of the safety of their pilots. Pixal is deeply involved in some suspicious agendas involving the secret entities hidden under the base, and while she's the most knowledgeable person in the force, she's not the most trustworthy. Pixal is Zane's personal "doctor" and knows more about his schematics than anyone else. She created the Nindroid plugs (aka the Dummy system, an autopilot of sorts) with his personality data. Pixal is also one of the few people who know what happened to the original Dr. Julien and Echo.
Jay: For a little history on him, Jay is on the younger side, have graduated from college a couple of years ago. He originally interned here as an electrical engineer in the Weapons Deparment, but Pixal saw his skill and ingenuity and gave him an unrefusable return offer in the R&D department as her right hand. Jay's parents, Ed and Edna Walker were colleagues of Cyrus Borg and were involved in the engineering and design of the Geofront and NNC's civilian safety infrastructure, so Jay's always been somewhat interested in ELEMENT's work. It was kind of a dream come true when the Pixal Borg hired him. During monster attacks, Jay's in charge of making sure the NINJA mechs operate properly, have access to their weapons and gear, and making sure the NNC fortress moves as needed. Jay's always seen with his goggles and he almost never follows uniform protocol.
Jay is also one of the few Technicians who personally work with the Pilots, he's one of the first people Lloyd warmed up to at ELEMENTS, and he becomes kind of a big brother figure to him after one particularly crazy mission when he has to personally go out onto the field with Lloyd in Unit-01. When Nya arrives the pair work together a lot outside of pilot training, but Nya definitely likes him and he... needs to figure some things out. whoops!
Skylor: Having grown up in the aftermath of the 2nd (Overlord) Impact, Skylor's seen a lot of destruction and cruelty, even first hand from her own father who lead a doomsday cult that wreaked havoc on innocent communities trying to survive in the near apocalyptic event. Vowing to protect the world from similar chaos, she joined the NINJA program's tactical division. When the monster attacks began, she's in-charge of monitoring the enemy's health, pilot life signs, and mapping.
Dareth: His last name is Presley bc of the Elvis hair and inspiration lmao. He's not really a high ranking member of the organization but Cole and the others seem to really trust him, despite his mess ups. Dareth normally handles ferrying radio messages between ground teams and mission control. Dareth is a relaxed guy who values a positive work environment, even if that kind of makes him a bad employee. He's a very good uncle figure to a lot of members of ELEMENTS
MORE Cole: Cole is the leader of the tactical division. He was drafted into the military when he was only a young teenager in the aftermath of the [OVERLORD] but he was recognized by Wu and not long after he completed college and grad school he was quickly hired by ELEMENTS to oversee the tactical division. He's vengeful towards the Overlord's darkness monsters because his mother Lily was the captain of the disastrous expedition to the Dark Island 20 years ago. The dog tags he wears are his own and his mother's.
Lloyd and Zane, on neural headsets: As pilots of a NINJA mech they have a lot of pressure on them, obviously this can cause a lot of mental turmoil and stress. In order to pilot a mech they must synchronize their own mind to their mech's soul*, so stress isn't really a good thing for a pilot to have. Zane was programmed to not experience such emotions, but over the course of the series, its proven that he grows to feel quite strongly and become more human. Despite his programming, the lack of emotion early on was actually a detriment to his ability to pilot, since the NINJA soul wouldn't be able to synchronize it's feelings with an entity that feels nothing. Sometimes its necessary for pilots to wear more complicated neural headsets and spinal connections for more controlled sync testing. During the cross-sync experiment when Zane and Lloyd traded units, they were stuck wearing extra uncomfortable test suits -- too many wires and junk! The only downside to extra connection is that the mech could overload and go berserk. (which big surprise, happened!), so usually Lloyd, the designated Unstable Pilottm, only needs the barebones neural interface in most situations.
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butch-pilot · 4 months ago
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pilots with chronic pain and nerve damage and fragile bones from extended periods of piloting, pilots who have to use mobility aids when outside the cockpit, pilots who use the mech itself as a kind of disability aid to help them move and think freely, pilots lacking one of their senses and use tech to compensate
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showrunnerihardlyknowher · 5 months ago
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One giant in a sleek spacesuit falls in love with another in a clunkier, less advanced design during a planetary exploration, completely unaware it's actually a mech suit piloted by someone 1/10 their size
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arcadebroke · 6 months ago
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下田重工業完成品
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comet-cantina · 7 months ago
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Love, Death & Robots - Zima Blue 2019 - directed by Robert Valley
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barkzim · 6 months ago
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some puter doodles
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unshackledhorusshitpostbot · 9 months ago
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mechanicx · 11 months ago
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fez-pwned · 8 months ago
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[I CUT IT OFF AND LET GO OF THE PAST!!!!!]
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a-dream-seeking-light · 2 years ago
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kaminosekkei : No. 388:  Experimental.
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zegalba · 1 year ago
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COMME des GARÇONS autumn/winter 2000-2001
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comet-cantina · 8 months ago
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Love, Death & Robots - Zima Blue 2019 - directed by Robert Valley
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macheticine · 8 days ago
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IT'S MY BOY!!!!!!
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